A new update for Call of Duty: Black Ops 6 was released on November 4, bringing with it several significant changes. The patch notes detail nerfs to the overpowered flashbangs and the Recon Combat Speciality bonus. Additionally, the game's snaking movement has been reduced. According to the patch notes, Treyarch stated that there has been 'enough snaking,' and the movement is now nerfed. Snaking is an exploit where a player rapidly switches between the prone and crouch positions while behind cover, making them harder to hit. However, with the update, this movement will be slower and less effective due to adjustments in stance-change cooldowns.

The developer has also tweaked the game's Recon Combat Speciality bonus, which previously provided players with too much information. Now, the Recon bonus will offer limited-time wall hacks for 1.5 seconds instead of 2. Furthermore, the update has nerfed the game's powerful flashbangs, reducing the equipment's screen effect duration by 20%. The update only addresses the power of flashbangs and does not mention the current XP exploit that allows players to toss flashbangs for extra points.

Several weapons received tuning with the new update. This includes slight nerfs to the damage and range of popular assault rifles, such as the XM4, Ames 85, and Model L. All weapons in the submachine class were buffed with higher damage ranges, which Treyarch says is intended to make the guns more effective during mid-range fights. The popular Nuketown map was added to the game in a 24/7 playlist on November 1, and now the new update makes the map available to play in private matches.

The full patch notes can be found below, as shared by Activision. Call of Duty Season 1 is set to arrive on November 14, integrating Black Ops 6's content and game mechanics into Warzone. A preview of the Season 1 multiplayer maps can be found here. For more, you can check out GameSpot's Black Ops 6 campaign, multiplayer, and Zombies reviews. Spawn tuning will be an ongoing process of taking in data, reviewing gameplay, and making measured adjustments in the live environment. Our number one goal is to always provide the safest spawn that we can across all maps and game modes.

It’s been awesome seeing players discover and share their favorite weapon builds during the first week of launch. Every day we monitor both player feedback and game data to keep tabs on how the weapon meta is evolving and prepare for a comprehensive tuning pass in Season 01. We have seen the discussions about the relative balance of Assault Rifles and Submachine Guns, and we are making some early, general changes to adjust their effective ranges. For ARs, we are pulling in minimum damage ranges and lessening the impact of headshots at close range. SMGs are receiving damage range increases to improve their mid-range effectiveness.

Last week, we fixed an issue with shotgun Slugs, but we are still working on an additional issue causing this attachment to perform better in hip fire than intended. Slugs are meant to offer an alternate playstyle for shotguns that trades close quarters effectiveness for improved range and precision. We are removing the ability for Slugs to one-hit kill to the body for now and will be revisiting the overall tuning of this attachment in an upcoming update. As we head into Season 1, we are continuing to observe data and feedback for Perks and Combat Specialties in Multiplayer. Currently, Enforcer is the most popular Combat Specialty with Recon in second place. It's not just about the data though, as your feedback is a critical part of how we approach tuning of the live game. With that said, we are making some spot adjustments today as we continue to take a holistic look at our Perks and Combat Specialties moving forward.

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