The live-action adaptation of Death Stranding still lacks an official release date, but this hasn't deterred the game's director, Hideo Kojima, from discussing his personal aspirations for the film. The adaptation will be co-produced by A24, marking a first for the company, and Kojima is aiming for more than just another video game adaptation. He envisions an adaptation that challenges boundaries and sets a precedent for future films.

Kojima elaborates to Variety that while his work has a cinematic approach, he ensures that his core identity as a game creator remains clear. He emphasizes his desire for Death Stranding to stand out amidst a surge of upcoming video game movies. "I aim to present a new dimension of cinematic adaptation that goes beyond merely turning a game into a live-action movie," he stated. Though ambitious, this goal is not entirely out of reach, especially with his supervisory role alongside the arthouse distributor.

This vision aligns with his earlier discussions in February on his HideoTube web series, where he noted that adapting a show like The Last of Us is relatively straightforward compared to condensing Death Stranding's 50-60 hours of gameplay into three hours. "The worldview won't change, of course. But the story of the game as is won’t fit into just two hours. We're still looking at how to approach it," he explained. He also pointed out that past film adaptations of video games often failed, but recent years have seen people who understand games taking on the task, resulting in successful hits like The Super Mario Bros. Movie.

Kojima's ambition with A24 is to create something that is not only based on a game but also indie and artistic, capable of winning awards at prestigious film festivals like Cannes, Venice, or Sundance. Meanwhile, the game's sequel, Death Stranding: On The Beach, is slated for release sometime in 2025.

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