With the imminent release of Dragon Age: The Veilguard this week, Mass Effect 5 project director Michael Gamble has shed light on some of the distinctions players will encounter between BioWare's fantasy and sci-fi franchises. One aspect that Mass Effect enthusiasts can anticipate remaining unchanged is the series' realistic art direction, in contrast to the stylized visuals of the new Dragon Age game.

"Mass Effect is photorealistic and will remain so as long as I'm at the helm," Gamble stated on X (formerly Twitter) in response to a query about Dragon Age's art style. Regarding the tone, Gamble added that "Mass Effect will uphold the mature ambiance" of the original trilogy, allowing for moments of levity amidst its serious characters. The Mass Effect series has historically strived for a photorealistic depiction, leveraging the technology available at the time, despite occasional technical hiccups—such as those in Mass Effect: Andromeda.

The characters are typically rendered with realistic proportions, giving BioWare the creative freedom to imprint the technology and fashion of a franchise set in humanity's distant future. BioWare producer Brenon Holmes has previously confirmed that Mass Effect 5 will employ Unreal Engine 5, capable of generating strikingly realistic graphics, akin to those in the forthcoming Marvel 1943: Rise of Hydra game.

Although the launch of Mass Effect 5 is still some time away, the project boasts several seasoned developers from the original Mass Effect trilogy. Gamble has previously highlighted that Mass Effect 5's executive producer, art director, creative director, and game director are all veterans of the original trilogy. November 7th marks the next N7 Day, a quasi-holiday celebrating the series. BioWare often uses this day to unveil news and teasers, and while no announcements are confirmed, it could be when we catch our next official look at the upcoming Mass Effect sequel.

Source link:   https://www.gamespot.com