Warhammer 40,000: Space Marine 2 garnered both critical and commercial praise upon its release last month, with over 2 million players at launch propelling it to become the most-played Warhammer game ever on Steam. Discussing the game's success, Saber Interactive's chief creative officer, Tim Willits, recently clarified that the game's success does not hinge on reaching high sales targets. "We don't need to sell 4 million units to deem Space Marine 2 a success," Willits told IGN. "Many games, particularly from North American developers, are considered failures if they don't sell 5 million copies. What kind of business are we in where selling less than 5 million is a failure?"
In contrast to several other high-profile games that faced disappointing sales, such as Suicide Squad: Kill the Justice League, Star Wars Outlaws, and Concord, Willits attributed Space Marine 2's success to the studio's adherence to its core development principles and avoiding over-scoping. "We believe that the moment-to-moment interaction and the core gameplay loop are crucial. We focus on the feeling you get from playing and stick to our core pillars: being the ultimate Space Marine, melee, ranged combat, and dealing with swarms. Many teams tend to over-scope games by looking at other successful titles and trying to replicate features, losing sight of what makes their game fun," Willits explained.
These remarks come shortly after Epic Games CEO Tim Sweeney discussed the challenges facing AAA games, noting a "generational change" where big-budget games aren't selling as expected. "Players are increasingly drawn to games where they can play with more friends," Sweeney said (via PC Gamer). However, exceptions like Elden Ring, Black Myth: Wukong, and Space Marine 2 have bucked this trend, despite being primarily single-player games with some co-op elements.
In other Space Marine 2 news, additional customization options are in the works for players, and a recent patch introduced significant fixes and new features to the game.